StarFleet Battle Simulator Federation Constitution Class
StarFleet 2015 is a computer-simulated battle. Clash with enemy Klingon battlecruisers D7 Class or new D9 Class; armed with Romulan equipped Plasma Torpedos. Use the same strategies that captain James T Kirk used. Control a Federation vessel similar to the Enterprise; a computer program directs the enemy.
STARFLEET 2015™ is based on the 1973 game TREK73 played on hp2000 teletype machines at The Lawrence Berkeley National Laboratory.
All distances are measured in megameters, one million meters (abbreviated `M). Speed is expressed in `Warp Factors. Each warp factor equals 100M per second. All angles are expressed in common degrees from zero to 360, measured clockwise from the x-axis, similar to reading a protractor. Only two dimensions are used. Play is as follows:
1. You issue one of a number of commands ( fire phasers, change course, launch antimatter pods, surrender, etc.) by selecting the appropriate command;
2. The enemy, under programmed instructions, issues a similar command;
3. Both your commands are executed ( phasers are fired, probes are launched, damages are assessed, courses changed, etc.) while the vessels move through space;
4. Unless certain end-game conditions are met: you destroy the enemy, the enemy destroys you, you out-maneuver the enemy, you both destroy each other; the above steps are repeated.
The following is a list of codes which can be used while in the command mode aboard your ship:
CODE COMMAND ===========
F /PH FIRE PHASERS
F /TRPT FIRE PHOTON TORPEDOS
L-PH LOCK PHASERS
L-TRPT LOCK TORPEDO TUBES
LAP LAUNCH ANTIMATTER PROBES
APC ANTIMATTER PROBE CNTRL
RSH RAISE SHIELDS
LSH LOWER SHIELDS
L/NTRPT LOAD UNLOAD TORP TUBES
HLM HELM-COURSE SPEED
TP SET TORPEDO PARAM
PW POWER DISTRIBUTION
App features
•v2015 Features Klingon D9 Class Warships armed with Plasma Torpedos
•Vector Graphics / Fast Action Strategy Gaming / Computer Directs up to 9 Klingon Enemy Ships / Classic 70s Algorithms
•Time based Vector Strategy Gaming - [1/8] 0.125 warp second Animate Tactical Display**